HopeGuard
Hopeguard is a third-person dark fantasy game.
Journey through caves, ruins, and forests to solve environmental puzzles and fulfill your quest -but with a new perspective.
As Lead Sound Designer, I supervised the audio team, directed the overall sound identity of the game, and crafted key elements of the sonic experience.
My responsibilities included recording and editing custom Foley (sword clashes, footsteps, impacts), dialogue recording, cinematic sound mixing, and ensuring coherence between sound design and game mechanics. Working closely with other sound designers, I led the creative and technical direction of the audio pipeline from concept to implementation.
Type of project
Sound Design / Game
Location
Montreal/ Canada
Date
January / Mars 2025
Glacier
Through semi-abstract visuals and non-linear narrative, Glacier is an experimental film that explores the emotional journey of living through the harshness of anxiety and finding that it is not an end, however bleak and overwhelming.
Experimental sound design inspired by art techniques, used paper, plastic, sand, canvas.
The soundtrack features a live string quartet and harp, recorded at McGill University.
The audio work was recognized with the Best Sound Award at the Concordia Film Festival 2025
Type of project
Sound Design and Music
Location
Montreal/ Canada
Date
Mai 2025
orchestration
strings quartet and harp
Kanarini
This unique and very artistic animation tells the story of miners who in the past used canaries as alarms, information about danger.
To best express the emotion and atmosphere, I decided to concentrate to factory sounds, dirty sounds, and a simple melodic line played on a synthesizer.
1 st PRIZE for music and creative sound design in the ANIMEGARON competitition.
Type of project
Film / Animation
Location
Athens / Greece
Date
18.05.2024
Gravity
Music and sound design made for an application to competition HEAVYOCITY GRAVITY 2 TRAILER RESCORE COMPETITION
Task description: “Compose a score that is focused on sound design, includes a distinct sound mnemonic or motif, and matches the sequences of the trailer!”
Type of project
Sound design
Location
Lyon / France
Date
March 2024
"EMBOUCANATOR"
Embucanator escapes his destiny however his partner does not give him peace of mind.
Student project as a collaboration between Master MAAAV Lyon and MOPA Arles animation school.
I created completely the sonore design and some of the music.
Password: FilmsM0P@2024
Type of project
Film / Animation
Location
Arles / France
Date
Mai 2024
Voyagers
A tiger escapes its hunter and ends up on a space station occupied by an astronaut and his fish. This fun and abstract animation is sure to get kids excited
Instrumentarium: oriental flute, congas et percussions, trumpet, violloncelle, violin, piano. The composition was presented at a cine concert at the Cinéma Trianon in Sceaux during the competition and won the
AUDIENCE AWARD for music compositions and sound design in the “Musiques en courts” Sceaux 2023 competition.
Type of project
Film / Animation
Location
Sceaux / France
Date
11 / 2023
Hoopy
Hoopy during a hard trek happily finds his new owner.
A student collaboration project between Master MAAAV Lyon and Brasart Lyon.
I worked on all audio, music + sound effects.
Type of project
Film / Animation
Location
Lyon / France
Date
04 / 2023
HopeGuard
Hopeguard is a third-person dark fantasy game.
Journey through caves, ruins, and forests to solve environmental puzzles and fulfill your quest -but with a new perspective.
As Lead Sound Designer, I supervised the audio team, directed the overall sound identity of the game, and crafted key elements of the sonic experience.
My responsibilities included recording and editing custom Foley (sword clashes, footsteps, impacts), dialogue recording, cinematic sound mixing, and ensuring coherence between sound design and game mechanics. Working closely with other sound designers, I led the creative and technical direction of the audio pipeline from concept to implementation.
Type of project
Sound Design / Game
Location
Montreal/ Canada
Date
January / Mars 2025
HopeGuard
Hopeguard is a third-person dark fantasy game.
Journey through caves, ruins, and forests to solve environmental puzzles and fulfill your quest -but with a new perspective.
As Lead Sound Designer, I supervised the audio team, directed the overall sound identity of the game, and crafted key elements of the sonic experience.
My responsibilities included recording and editing custom Foley (sword clashes, footsteps, impacts), dialogue recording, cinematic sound mixing, and ensuring coherence between sound design and game mechanics. Working closely with other sound designers, I led the creative and technical direction of the audio pipeline from concept to implementation.
Type of project
Sound Design / Game
Location
Montreal/ Canada
Date
January / Mars 2025
Kanarini
This unique and very artistic animation tells the story of miners who in the past used canaries as alarms, information about danger.
To best express the emotion and atmosphere, I decided to concentrate to factory sounds, dirty sounds, and a simple melodic line played on a synthesizer.
1 st PRIZE for music and creative sound design in the ANIMEGARON competitition.
Type of project
Film / Animation
Location
Athens / Greece
Date
18.05.2024
Gravity
Music and sound design made for an application to competition HEAVYOCITY GRAVITY 2 TRAILER RESCORE COMPETITION
Task description: “Compose a score that is focused on sound design, includes a distinct sound mnemonic or motif, and matches the sequences of the trailer!”
Type of project
Sound design
Location
Lyon / France
Date
March 2024
"EMBOUCANATOR"
Embucanator escapes his destiny however his partner does not give him peace of mind.
Student project as a collaboration between Master MAAAV Lyon and MOPA Arles animation school.
I created completely the sonore design and some of the music.
Password: FilmsM0P@2024
Type of project
Film / Animation
Location
Arles / France
Date
Mai 2024
Voyagers
A tiger escapes its hunter and ends up on a space station occupied by an astronaut and his fish. This fun and abstract animation is sure to get kids excited
Instrumentarium: oriental flute, congas et percussions, trumpet, violloncelle, violin, piano. The composition was presented at a cine concert at the Cinéma Trianon in Sceaux during the competition and won the
AUDIENCE AWARD for music compositions and sound design in the “Musiques en courts” Sceaux 2023 competition.
Type of project
Film / Animation
Location
Sceaux / France
Date
11 / 2023
Hoopy
Hoopy during a hard trek happily finds his new owner.
A student collaboration project between Master MAAAV Lyon and Brasart Lyon.
I worked on all audio, music + sound effects.
Type of project
Film / Animation
Location
Lyon / France
Date
04 / 2023
HopeGuard
Hopeguard is a third-person dark fantasy game.
Journey through caves, ruins, and forests to solve environmental puzzles and fulfill your quest -but with a new perspective.
As Lead Sound Designer, I supervised the audio team, directed the overall sound identity of the game, and crafted key elements of the sonic experience.
My responsibilities included recording and editing custom Foley (sword clashes, footsteps, impacts), dialogue recording, cinematic sound mixing, and ensuring coherence between sound design and game mechanics. Working closely with other sound designers, I led the creative and technical direction of the audio pipeline from concept to implementation.
Type of project
Sound Design / Game
Location
Montreal/ Canada
Date
January / Mars 2025
HopeGuard
Hopeguard is a third-person dark fantasy game.
Journey through caves, ruins, and forests to solve environmental puzzles and fulfill your quest -but with a new perspective.
As Lead Sound Designer, I supervised the audio team, directed the overall sound identity of the game, and crafted key elements of the sonic experience.
My responsibilities included recording and editing custom Foley (sword clashes, footsteps, impacts), dialogue recording, cinematic sound mixing, and ensuring coherence between sound design and game mechanics. Working closely with other sound designers, I led the creative and technical direction of the audio pipeline from concept to implementation.
Type of project
Sound Design / Game
Location
Montreal/ Canada
Date
January / Mars 2025
Kanarini
This unique and very artistic animation tells the story of miners who in the past used canaries as alarms, information about danger.
To best express the emotion and atmosphere, I decided to concentrate to factory sounds, dirty sounds, and a simple melodic line played on a synthesizer.
1 st PRIZE for music and creative sound design in the ANIMEGARON competitition.
Type of project
Film / Animation
Location
Athens / Greece
Date
18.05.2024
Gravity
Music and sound design made for an application to competition HEAVYOCITY GRAVITY 2 TRAILER RESCORE COMPETITION
Task description: “Compose a score that is focused on sound design, includes a distinct sound mnemonic or motif, and matches the sequences of the trailer!”
Type of project
Sound design
Location
Lyon / France
Date
March 2024
"EMBOUCANATOR"
Embucanator escapes his destiny however his partner does not give him peace of mind.
Student project as a collaboration between Master MAAAV Lyon and MOPA Arles animation school.
I created completely the sonore design and some of the music.
Password: FilmsM0P@2024
Type of project
Film / Animation
Location
Arles / France
Date
Mai 2024
Voyagers
A tiger escapes its hunter and ends up on a space station occupied by an astronaut and his fish. This fun and abstract animation is sure to get kids excited
Instrumentarium: oriental flute, congas et percussions, trumpet, violloncelle, violin, piano. The composition was presented at a cine concert at the Cinéma Trianon in Sceaux during the competition and won the
AUDIENCE AWARD for music compositions and sound design in the “Musiques en courts” Sceaux 2023 competition.
Type of project
Film / Animation
Location
Sceaux / France
Date
11 / 2023
Hoopy
Hoopy during a hard trek happily finds his new owner.
A student collaboration project between Master MAAAV Lyon and Brasart Lyon.
I worked on all audio, music + sound effects.
Type of project
Film / Animation
Location
Lyon / France
Date
04 / 2023
HopeGuard
Hopeguard is a third-person dark fantasy game.
Journey through caves, ruins, and forests to solve environmental puzzles and fulfill your quest -but with a new perspective.
As Lead Sound Designer, I supervised the audio team, directed the overall sound identity of the game, and crafted key elements of the sonic experience.
My responsibilities included recording and editing custom Foley (sword clashes, footsteps, impacts), dialogue recording, cinematic sound mixing, and ensuring coherence between sound design and game mechanics. Working closely with other sound designers, I led the creative and technical direction of the audio pipeline from concept to implementation.
Type of project
Sound Design / Game
Location
Montreal/ Canada
Date
January / Mars 2025
HopeGuard
Hopeguard is a third-person dark fantasy game.
Journey through caves, ruins, and forests to solve environmental puzzles and fulfill your quest -but with a new perspective.
As Lead Sound Designer, I supervised the audio team, directed the overall sound identity of the game, and crafted key elements of the sonic experience.
My responsibilities included recording and editing custom Foley (sword clashes, footsteps, impacts), dialogue recording, cinematic sound mixing, and ensuring coherence between sound design and game mechanics. Working closely with other sound designers, I led the creative and technical direction of the audio pipeline from concept to implementation.
Type of project
Sound Design / Game
Location
Montreal/ Canada
Date
January / Mars 2025
Kanarini
This unique and very artistic animation tells the story of miners who in the past used canaries as alarms, information about danger.
To best express the emotion and atmosphere, I decided to concentrate to factory sounds, dirty sounds, and a simple melodic line played on a synthesizer.
1 st PRIZE for music and creative sound design in the ANIMEGARON competitition.
Type of project
Film / Animation
Location
Athens / Greece
Date
18.05.2024
Gravity
Music and sound design made for an application to competition HEAVYOCITY GRAVITY 2 TRAILER RESCORE COMPETITION
Task description: “Compose a score that is focused on sound design, includes a distinct sound mnemonic or motif, and matches the sequences of the trailer!”
Type of project
Sound design
Location
Lyon / France
Date
March 2024
"EMBOUCANATOR"
Embucanator escapes his destiny however his partner does not give him peace of mind.
Student project as a collaboration between Master MAAAV Lyon and MOPA Arles animation school.
I created completely the sonore design and some of the music.
Password: FilmsM0P@2024
Type of project
Film / Animation
Location
Arles / France
Date
Mai 2024
Voyagers
A tiger escapes its hunter and ends up on a space station occupied by an astronaut and his fish. This fun and abstract animation is sure to get kids excited
Instrumentarium: oriental flute, congas et percussions, trumpet, violloncelle, violin, piano. The composition was presented at a cine concert at the Cinéma Trianon in Sceaux during the competition and won the
AUDIENCE AWARD for music compositions and sound design in the “Musiques en courts” Sceaux 2023 competition.
Type of project
Film / Animation
Location
Sceaux / France
Date
11 / 2023
Hoopy
Hoopy during a hard trek happily finds his new owner.
A student collaboration project between Master MAAAV Lyon and Brasart Lyon.
I worked on all audio, music + sound effects.
Type of project
Film / Animation
Location
Lyon / France
Date
04 / 2023